Modelling :
• Interpret concept art and sketches to create 3D character models, environment and props.
• Optimize, refine and correct model topology.
• Follow design guidelines, asset naming conventions and other technical constraints.
• Prototype and iterate on models and characters based on feedback from team lead and asset
supervisor.
• Work with team members, team lead, and Asset Supervisor to execute projects on time and
quality.
Texturing :
- Research reference materials for texturing and shading as per the design.
- Unwrap UV and create textures from different application like Photoshop, Substance Painter/
designer, etc. - Need to create the shading on required engines with different texture passes such as VRAY,
Arnold, Redshift, etc. - Need to check the shades by doing a render test on a light rig to make sure they react with
the light as per their attributes. - Work with team members, team lead, and Asset Supervisor to execute projects on time and
quality.
Job Specification : Modeler
• Experience of using Maya and Zbrush.
• Ability to do Character modeling from basic design.
• Strong Knowledge of anatomy.
• Minimum 2 years of experience in 3D design and character modeling.
• Must have UV and texturing knowledge.
• Having a background of fine arts will be a plus.
Job Specification: Texture
• Minimum 2 years of experience in 3D modeling, texturing and shading.
• Good knowledge on Maya and shading on different engines.
• Good knowledge on UV, textures and surface materials for both hard and soft surface.
• Working knowledge on application such as Photoshop, Substance Painter/ Designer.
• Must have basic modeling and topology knowledge.
• Having a background of fine arts will be a plus.
• Must have basic knowledge on Lighting and its necessary passes.
• Must have knowledge on PBR.
If you think you are the one, please send us your CV and show-reel at careers@incessantrain.com or visit our website www.incessantrain.com for more opportunities.
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